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Inside Mac Games Volume 4 #7
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IMG 38 July 1996.iso
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More Goodies
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Dark Forces GOBs
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Scrolly's Lair
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SCROLLY.GOB
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SECBASE.O
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Text File
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1995-11-01
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21KB
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784 lines
O 1.1
/*
# GENERATED BY LEVMAP v 2.42.00
# (c) Yves BORCKMANS 1995
#
# GENTIME Wed Nov 01 15:15:34 1995
#
# AUTHOR Gavin Parker
#
# Dark forces level
#
#
# GENERAL LEVEL INFORMATION
# =========================
*/
LEVELNAME SECBASE
/*
# 3D OBJECTS
# ==========
*/
PODS 2
POD: MOUSEBOT.3DO # 00
POD: GUN.3DO # 01
/*
# SPRITES
# =======
*/
SPRS 17
SPR: STORMFIN.WAX # 00
SPR: IDPLANS.WAX # 01
SPR: PHASE1.WAX # 02
SPR: REEYEES.WAX # 03
SPR: COMMANDO.WAX # 04
SPR: SEWERBUG.WAX # 05
SPR: LIT3.WAX # 06
SPR: EMSCULP.WAX # 07
SPR: TRIPLT.WAX # 08
SPR: EWOK86.WAX # 09
SPR: IARMOR.WAX # 10
SPR: REMOTE.WAX # 11
SPR: PHASE3X.WAX # 12
SPR: IREVIVE.WAX # 13
SPR: INTDROID.WAX # 14
SPR: GAMGUARD.WAX # 15
SPR: BARREL.WAX # 16
/*
# FRAMES
# ======
*/
FMES 15
FME: IKEYB.FME # 00
FME: IBATTERY.FME # 01
FME: DEDBODY1.FME # 02
FME: DEDBODY3.FME # 03
FME: ASHTRAY.FME # 04
FME: IAUTOGUN.FME # 05
FME: DEDMOUSE.FME # 06
FME: IENERGY.FME # 07
FME: IMINES.FME # 08
FME: IMSLS.FME # 09
FME: LANDMINE.FME # 10
FME: IMORTAR.FME # 11
FME: ICHARGE.FME # 12
FME: IKEYY.FME # 13
FME: IKEYR.FME # 14
/*
# SOUNDS
# ======
*/
SOUNDS 0
/*
# OBJECT DEFINITIONS
# ==================
*/
OBJECTS 114
/* 0 : SPIRIT */
CLASS: SPIRIT DATA: 0 X: -36.00 Y: 0.00 Z: 279.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: PLAYER
EYE: TRUE
SEQEND
/* 1 : STORMFIN.WAX */
CLASS: SPRITE DATA: 0 X: 85.01 Y: -34.00 Z: 368.19 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: TROOP
SEQEND
/* 2 : IKEYB.FME */
CLASS: FRAME DATA: 0 X: -6.00 Y: -83.00 Z: 192.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: BLUE
SEQEND
/* 3 : IDPLANS.WAX */
CLASS: SPRITE DATA: 1 X: -30.38 Y: -80.00 Z: 144.38 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: PLANS
SEQEND
/* 4 : PHASE1.WAX */
CLASS: SPRITE DATA: 2 X: -4.00 Y: -83.00 Z: 204.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: D_TROOP1
BOSS: TRUE
SEQEND
/* 5 : PHASE1.WAX */
CLASS: SPRITE DATA: 2 X: -4.00 Y: -83.00 Z: 194.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: D_TROOP1
BOSS: TRUE
SEQEND
/* 6 : MOUSEBOT.3DO */
CLASS: 3D DATA: 0 X: -6.75 Y: 0.00 Z: 326.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: MOUSEBOT
SEQEND
/* 7 : MOUSEBOT.3DO */
CLASS: 3D DATA: 0 X: 29.25 Y: 0.00 Z: 274.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: MOUSEBOT
SEQEND
/* 8 : MOUSEBOT.3DO */
CLASS: 3D DATA: 0 X: 132.25 Y: -34.00 Z: 286.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: MOUSEBOT
SEQEND
/* 9 : MOUSEBOT.3DO */
CLASS: 3D DATA: 0 X: 106.25 Y: -34.00 Z: 220.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: MOUSEBOT
SEQEND
/* 10 : MOUSEBOT.3DO */
CLASS: 3D DATA: 0 X: 64.00 Y: -80.00 Z: 202.00 PCH: 0.00 YAW: 225.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: MOUSEBOT
SEQEND
/* 11 : MOUSEBOT.3DO */
CLASS: 3D DATA: 0 X: 169.25 Y: -80.00 Z: 118.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: MOUSEBOT
SEQEND
/* 12 : MOUSEBOT.3DO */
CLASS: 3D DATA: 0 X: 162.25 Y: 0.00 Z: 82.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: MOUSEBOT
SEQEND
/* 13 : REEYEES.WAX */
CLASS: SPRITE DATA: 3 X: 85.01 Y: -34.00 Z: 347.69 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: REE_YEES
LOGIC: REE_YEES2
SEQEND
/* 14 : REEYEES.WAX */
CLASS: SPRITE DATA: 3 X: 58.14 Y: -34.00 Z: 357.94 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: REE_YEES
LOGIC: REE_YEES2
SEQEND
/* 15 : REEYEES.WAX */
CLASS: SPRITE DATA: 3 X: 58.14 Y: -34.00 Z: 339.20 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: REE_YEES
LOGIC: REE_YEES2
SEQEND
/* 16 : COMMANDO.WAX */
CLASS: SPRITE DATA: 4 X: 58.14 Y: -34.00 Z: 391.88 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: COMMANDO
SEQEND
/* 17 : STORMFIN.WAX */
CLASS: SPRITE DATA: 0 X: 58.14 Y: -34.00 Z: 379.86 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: TROOP
LOGIC: STORM1
SEQEND
/* 18 : COMMANDO.WAX */
CLASS: SPRITE DATA: 4 X: 82.18 Y: -34.00 Z: 379.86 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: COMMANDO
SEQEND
/* 19 : STORMFIN.WAX */
CLASS: SPRITE DATA: 0 X: 63.79 Y: -34.00 Z: 381.63 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: TROOP
LOGIC: STORM1
SEQEND
/* 20 : STORMFIN.WAX */
CLASS: SPRITE DATA: 0 X: 63.79 Y: -34.00 Z: 378.09 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: TROOP
LOGIC: STORM1
SEQEND
/* 21 : SEWERBUG.WAX */
CLASS: SPRITE DATA: 5 X: 98.79 Y: -34.00 Z: 347.33 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SEWER1
SEQEND
/* 22 : SEWERBUG.WAX */
CLASS: SPRITE DATA: 5 X: 97.38 Y: -34.00 Z: 392.59 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SEWER1
SEQEND
/* 23 : SEWERBUG.WAX */
CLASS: SPRITE DATA: 5 X: 45.05 Y: -34.00 Z: 394.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SEWER1
SEQEND
/* 24 : SEWERBUG.WAX */
CLASS: SPRITE DATA: 5 X: 71.92 Y: -34.00 Z: 406.02 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SEWER1
SEQEND
/* 25 : LIT3.WAX */
CLASS: SPRITE DATA: 6 X: -14.00 Y: 0.00 Z: 330.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
/* 26 : LIT3.WAX */
CLASS: SPRITE DATA: 6 X: -14.00 Y: 0.00 Z: 308.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
/* 27 : EMSCULP.WAX */
CLASS: SPRITE DATA: 7 X: 46.00 Y: 0.00 Z: 316.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SCENERY
LOGIC: ANIM
SEQEND
/* 28 : EMSCULP.WAX */
CLASS: SPRITE DATA: 7 X: 46.00 Y: 0.00 Z: 290.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SCENERY
LOGIC: ANIM
SEQEND
/* 29 : TRIPLT.WAX */
CLASS: SPRITE DATA: 8 X: 28.00 Y: -4.00 Z: 296.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ANIM
SEQEND
/* 30 : EWOK86.WAX */
CLASS: SPRITE DATA: 9 X: 85.14 Y: -34.00 Z: 338.83 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SCENERY
LOGIC: ANIM
SEQEND
/* 31 : IARMOR.WAX */
CLASS: SPRITE DATA: 10 X: 86.00 Y: -34.00 Z: 382.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SHIELD
LOGIC: ANIM
SEQEND
/* 32 : IBATTERY.FME */
CLASS: FRAME DATA: 1 X: 57.00 Y: -34.00 Z: 383.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: BATTERY
SEQEND
/* 33 : IARMOR.WAX */
CLASS: SPRITE DATA: 10 X: 86.00 Y: -34.00 Z: 378.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SHIELD
LOGIC: ANIM
SEQEND
/* 34 : DEDBODY1.FME */
CLASS: FRAME DATA: 2 X: -24.00 Y: 0.00 Z: 308.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
RADIUS: 0
SEQEND
/* 35 : DEDBODY3.FME */
CLASS: FRAME DATA: 3 X: -40.00 Y: 0.00 Z: 328.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
RADIUS: 0
SEQEND
/* 36 : STORMFIN.WAX */
CLASS: SPRITE DATA: 0 X: 134.00 Y: -34.00 Z: 310.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: TROOP
SEQEND
/* 37 : STORMFIN.WAX */
CLASS: SPRITE DATA: 0 X: 138.00 Y: -34.00 Z: 286.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: TROOP
SEQEND
/* 38 : GUN.3DO */
CLASS: 3D DATA: 1 X: 60.00 Y: -50.00 Z: 292.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: TURRET
SEQEND
/* 39 : TRIPLT.WAX */
CLASS: SPRITE DATA: 8 X: 4.00 Y: -4.00 Z: 296.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ANIM
SEQEND
/* 40 : COMMANDO.WAX */
CLASS: SPRITE DATA: 4 X: 82.00 Y: -34.00 Z: 392.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: COMMANDO
SEQEND
/* 41 : GUN.3DO */
CLASS: 3D DATA: 1 X: 62.25 Y: -96.00 Z: 201.75 PCH: 0.00 YAW: 225.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: TURRET
SEQEND
/* 42 : ASHTRAY.FME */
CLASS: FRAME DATA: 4 X: 125.00 Y: -34.00 Z: 310.00 PCH: 0.00 YAW: 145.00 ROL: 0.00 DIFF: 1
/* 43 : ASHTRAY.FME */
CLASS: FRAME DATA: 4 X: 125.00 Y: -34.00 Z: 286.00 PCH: 0.00 YAW: 45.00 ROL: 0.00 DIFF: 1
/* 44 : STORMFIN.WAX */
CLASS: SPRITE DATA: 0 X: 66.00 Y: -34.00 Z: 242.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
TYPE: TROOP
SEQEND
/* 45 : REMOTE.WAX */
CLASS: SPRITE DATA: 11 X: 126.00 Y: -40.00 Z: 242.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: REMOTE
SEQEND
/* 46 : REEYEES.WAX */
CLASS: SPRITE DATA: 3 X: 74.00 Y: -80.00 Z: 142.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: REE_YEES
LOGIC: REE_YEES2
SEQEND
/* 47 : REEYEES.WAX */
CLASS: SPRITE DATA: 3 X: 78.00 Y: -80.00 Z: 142.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: REE_YEES
LOGIC: REE_YEES2
SEQEND
/* 48 : REEYEES.WAX */
CLASS: SPRITE DATA: 3 X: 74.00 Y: -80.00 Z: 138.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: REE_YEES
LOGIC: REE_YEES2
SEQEND
/* 49 : REEYEES.WAX */
CLASS: SPRITE DATA: 3 X: 78.00 Y: -80.00 Z: 138.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: REE_YEES
LOGIC: REE_YEES2
SEQEND
/* 50 : REEYEES.WAX */
CLASS: SPRITE DATA: 3 X: 74.00 Y: -80.00 Z: 134.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: REE_YEES
LOGIC: REE_YEES2
SEQEND
/* 51 : REEYEES.WAX */
CLASS: SPRITE DATA: 3 X: 78.00 Y: -80.00 Z: 134.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: REE_YEES
LOGIC: REE_YEES2
SEQEND
/* 52 : EWOK86.WAX */
CLASS: SPRITE DATA: 9 X: 76.00 Y: -80.00 Z: 128.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SCENERY
LOGIC: ANIM
SEQEND
/* 53 : PHASE3X.WAX */
CLASS: SPRITE DATA: 12 X: -28.00 Y: -80.00 Z: 112.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: D_TROOP3
BOSS: TRUE
SEQEND
/* 54 : COMMANDO.WAX */
CLASS: SPRITE DATA: 4 X: -1.00 Y: -83.00 Z: 196.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: COMMANDO
SEQEND
/* 55 : COMMANDO.WAX */
CLASS: SPRITE DATA: 4 X: -1.00 Y: -83.00 Z: 202.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: COMMANDO
SEQEND
/* 56 : IAUTOGUN.FME */
CLASS: FRAME DATA: 5 X: 9.00 Y: -80.00 Z: 196.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: AUTOGUN
SEQEND
/* 57 : IARMOR.WAX */
CLASS: SPRITE DATA: 10 X: 2.00 Y: -80.00 Z: 194.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SHIELD
LOGIC: ANIM
SEQEND
/* 58 : IREVIVE.WAX */
CLASS: SPRITE DATA: 13 X: -7.00 Y: -83.00 Z: 204.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: REVIVE
LOGIC: ANIM
SEQEND
/* 59 : IARMOR.WAX */
CLASS: SPRITE DATA: 10 X: -6.00 Y: -83.00 Z: 197.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SHIELD
LOGIC: ANIM
SEQEND
/* 60 : COMMANDO.WAX */
CLASS: SPRITE DATA: 4 X: 170.00 Y: -80.00 Z: 142.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: COMMANDO
SEQEND
/* 61 : COMMANDO.WAX */
CLASS: SPRITE DATA: 4 X: 152.00 Y: -80.00 Z: 92.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: COMMANDO
SEQEND
/* 62 : INTDROID.WAX */
CLASS: SPRITE DATA: 14 X: 152.00 Y: -84.00 Z: 76.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: INT_DROID
SEQEND
/* 63 : STORMFIN.WAX */
CLASS: SPRITE DATA: 0 X: 164.00 Y: -80.00 Z: 92.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: TROOP
LOGIC: STORM1
SEQEND
/* 64 : INTDROID.WAX */
CLASS: SPRITE DATA: 14 X: 164.00 Y: -84.00 Z: 88.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: INT_DROID
SEQEND
/* 65 : GAMGUARD.WAX */
CLASS: SPRITE DATA: 15 X: -28.00 Y: 0.00 Z: 316.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: G_GUARD
SEQEND
/* 66 : GAMGUARD.WAX */
CLASS: SPRITE DATA: 15 X: -28.00 Y: 0.00 Z: 324.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: G_GUARD
SEQEND
/* 67 : DEDMOUSE.FME */
CLASS: FRAME DATA: 6 X: 88.00 Y: -34.00 Z: 300.00 PCH: 0.00 YAW: 145.00 ROL: 0.00 DIFF: 1
/* 68 : IENERGY.FME */
CLASS: FRAME DATA: 7 X: 72.00 Y: -34.00 Z: 292.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ENERGY
SEQEND
/* 69 : IENERGY.FME */
CLASS: FRAME DATA: 7 X: 84.00 Y: -34.00 Z: 292.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ENERGY
SEQEND
/* 70 : IENERGY.FME */
CLASS: FRAME DATA: 7 X: 96.00 Y: -34.00 Z: 292.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ENERGY
SEQEND
/* 71 : COMMANDO.WAX */
CLASS: SPRITE DATA: 4 X: 116.00 Y: -34.00 Z: 298.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: COMMANDO
SEQEND
/* 72 : IMINES.FME */
CLASS: FRAME DATA: 8 X: 65.25 Y: -80.00 Z: 198.75 PCH: 0.00 YAW: 225.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: MINES
SEQEND
/* 73 : STORMFIN.WAX */
CLASS: SPRITE DATA: 0 X: 75.25 Y: -34.00 Z: 250.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: TROOP
LOGIC: STORM1
SEQEND
/* 74 : BARREL.WAX */
CLASS: SPRITE DATA: 16 X: 90.00 Y: -34.00 Z: 274.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 75 : STORMFIN.WAX */
CLASS: SPRITE DATA: 0 X: 84.25 Y: -34.00 Z: 250.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: TROOP
LOGIC: STORM1
SEQEND
/* 76 : STORMFIN.WAX */
CLASS: SPRITE DATA: 0 X: 107.25 Y: -34.00 Z: 250.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: TROOP
LOGIC: STORM1
SEQEND
/* 77 : STORMFIN.WAX */
CLASS: SPRITE DATA: 0 X: 115.25 Y: -34.00 Z: 250.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: TROOP
LOGIC: STORM1
SEQEND
/* 78 : BARREL.WAX */
CLASS: SPRITE DATA: 16 X: 102.00 Y: -34.00 Z: 274.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 79 : BARREL.WAX */
CLASS: SPRITE DATA: 16 X: 96.00 Y: -34.00 Z: 274.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: BARREL
LOGIC: ANIM
SEQEND
/* 80 : IENERGY.FME */
CLASS: FRAME DATA: 7 X: 92.88 Y: -34.00 Z: 274.05 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ENERGY
SEQEND
/* 81 : IENERGY.FME */
CLASS: FRAME DATA: 7 X: 99.00 Y: -34.00 Z: 274.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ENERGY
SEQEND
/* 82 : IENERGY.FME */
CLASS: FRAME DATA: 7 X: 6.00 Y: -80.00 Z: 192.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ENERGY
SEQEND
/* 83 : IENERGY.FME */
CLASS: FRAME DATA: 7 X: 42.00 Y: -80.00 Z: 192.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ENERGY
SEQEND
/* 84 : IENERGY.FME */
CLASS: FRAME DATA: 7 X: 42.00 Y: -80.00 Z: 196.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ENERGY
SEQEND
/* 85 : IENERGY.FME */
CLASS: FRAME DATA: 7 X: 42.00 Y: -80.00 Z: 200.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ENERGY
SEQEND
/* 86 : IENERGY.FME */
CLASS: FRAME DATA: 7 X: 42.00 Y: -80.00 Z: 204.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ENERGY
SEQEND
/* 87 : IENERGY.FME */
CLASS: FRAME DATA: 7 X: 100.00 Y: -80.00 Z: 188.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ENERGY
SEQEND
/* 88 : IENERGY.FME */
CLASS: FRAME DATA: 7 X: 100.00 Y: -80.00 Z: 148.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: ENERGY
SEQEND
/* 89 : IARMOR.WAX */
CLASS: SPRITE DATA: 10 X: 90.00 Y: -80.00 Z: 148.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SHIELD
LOGIC: ANIM
SEQEND
/* 90 : IARMOR.WAX */
CLASS: SPRITE DATA: 10 X: 90.00 Y: -80.00 Z: 190.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SHIELD
LOGIC: ANIM
SEQEND
/* 91 : IMSLS.FME */
CLASS: FRAME DATA: 9 X: 76.00 Y: -80.00 Z: 132.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: MISSILES
SEQEND
/* 92 : LANDMINE.FME */
CLASS: FRAME DATA: 10 X: 145.00 Y: -80.00 Z: 85.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: LAND_MINE
SEQEND
/* 93 : LANDMINE.FME */
CLASS: FRAME DATA: 10 X: 145.00 Y: -80.00 Z: 79.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: LAND_MINE
SEQEND
/* 94 : IMORTAR.FME */
CLASS: FRAME DATA: 11 X: 143.00 Y: -80.00 Z: 90.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: MORTAR
SEQEND
/* 95 : STORMFIN.WAX */
CLASS: SPRITE DATA: 0 X: 28.00 Y: -80.00 Z: 166.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: TROOP
LOGIC: STORM1
SEQEND
/* 96 : STORMFIN.WAX */
CLASS: SPRITE DATA: 0 X: 38.00 Y: -80.00 Z: 160.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: TROOP
LOGIC: STORM1
SEQEND
/* 97 : STORMFIN.WAX */
CLASS: SPRITE DATA: 0 X: 44.00 Y: -80.00 Z: 158.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: TROOP
LOGIC: STORM1
SEQEND
/* 98 : STORMFIN.WAX */
CLASS: SPRITE DATA: 0 X: 34.00 Y: -80.00 Z: 156.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: TROOP
LOGIC: STORM1
SEQEND
/* 99 : STORMFIN.WAX */
CLASS: SPRITE DATA: 0 X: 38.00 Y: -80.00 Z: 148.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: TROOP
LOGIC: STORM1
SEQEND
/* 100 : STORMFIN.WAX */
CLASS: SPRITE DATA: 0 X: 28.00 Y: -80.00 Z: 126.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: TROOP
LOGIC: STORM1
SEQEND
/* 101 : STORMFIN.WAX */
CLASS: SPRITE DATA: 0 X: 44.00 Y: -80.00 Z: 150.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: TROOP
LOGIC: STORM1
SEQEND
/* 102 : COMMANDO.WAX */
CLASS: SPRITE DATA: 4 X: 2.00 Y: -80.00 Z: 128.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: COMMANDO
SEQEND
/* 103 : IARMOR.WAX */
CLASS: SPRITE DATA: 10 X: 18.00 Y: -80.00 Z: 166.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SHIELD
LOGIC: ANIM
SEQEND
/* 104 : IARMOR.WAX */
CLASS: SPRITE DATA: 10 X: 18.00 Y: -80.00 Z: 126.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SHIELD
LOGIC: ANIM
SEQEND
/* 105 : IARMOR.WAX */
CLASS: SPRITE DATA: 10 X: -20.00 Y: -80.00 Z: 144.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SHIELD
LOGIC: ANIM
SEQEND
/* 106 : IARMOR.WAX */
CLASS: SPRITE DATA: 10 X: 2.00 Y: -80.00 Z: 166.00 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SHIELD
LOGIC: ANIM
SEQEND
/* 107 : ICHARGE.FME */
CLASS: FRAME DATA: 12 X: -26.00 Y: -84.00 Z: 146.00 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: SUPERCHARGE
SEQEND
/* 108 : IKEYY.FME */
CLASS: FRAME DATA: 13 X: -36.00 Y: 4.00 Z: 320.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: YELLOW
SEQEND
/* 109 : IKEYR.FME */
CLASS: FRAME DATA: 14 X: 141.00 Y: -80.00 Z: 67.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
SEQ
LOGIC: RED
SEQEND
/* 110 : SAFE */
CLASS: SAFE DATA: 0 X: 48.00 Y: -34.00 Z: 359.00 PCH: 0.00 YAW: 180.00 ROL: 0.00 DIFF: 1
/* 111 : SAFE */
CLASS: SAFE DATA: 0 X: 113.50 Y: -34.00 Z: 298.50 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1
/* 112 : SAFE */
CLASS: SAFE DATA: 0 X: 79.50 Y: -34.00 Z: 252.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 1
/* 113 : SAFE */
CLASS: SAFE DATA: 0 X: 39.50 Y: -80.00 Z: 154.50 PCH: 0.00 YAW: 90.00 ROL: 0.00 DIFF: 1